🔗 Share this article Three Pokemon Games That Didn't Get the Appreciation They Warranted In the wake of a vision of world peace courtesy of Pokemon Go, it's beyond doubt that the monster collecting series is about as mainstream video games in existence. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices ensures near-daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games go viral every year. Yet in spite of that ubiquity and popularity, some Pokémon games that are totally underappreciated. These are titles that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on doomed consoles or services, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep. Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed? Pokémon Ranch: The Chill Precursor Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims. My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game. True to its title, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation. Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008. Pokémon Duel: The Tactical Tabletop Game Gone Are you aware that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures. All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined." Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess. Pokemon: Magikarp Jump: The Absurd Experiment Select Button/Magikarp Jump Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves. Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp. Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope. Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives. Given dozens of core games and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu